Sweet Home (video Game)
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''Sweet Home'' is a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious
fresco Fresco (plural ''frescos'' or ''frescoes'') is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaste ...
s hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings. The game was directed by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the platf ...
, who previously worked primarily on arcade games such as ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' (1985). Fujiwara toured the film's set to gather inspiration for the game, and the film's director
Kiyoshi Kurosawa is a Japanese film director, screenwriter, film critic and a professor at Tokyo University of the Arts. Although he has worked in a variety of genres, Kurosawa is best known for his many contributions to the Japanese horror genre, his honorific ...
gave Fujiwara permission to take some liberties with the game's script. ''Sweet Home'' was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan. In retrospect, ''Sweet Home'' is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. It served as the main inspiration behind ''Resident Evil'' (1996) which was a massive critical and commercial success, launching a multimedia franchise. Later games in the future continue to pull inspiration from the game through the use of
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s, inventory management, and ghost story elements. ''Sweet Home'''s
Metroidvania Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and ''Castlevania'', with games in th ...
-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later.


Gameplay

''Sweet Home'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) set within a mansion that has a cohesive, intricate layout. There are five
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s who can venture solo or explore in teams of two or three. The player can switch between characters and parties at any time. The five characters each have a unique item that is necessary to complete the game: a camera, lighter, medical kit, lockpick, and vacuum cleaner. Along with these items are others that can be picked up and dropped anywhere and retrieved later by other characters. ''Sweet Home'' places an emphasis on puzzle-solving, item inventory management, and survival. The player must backtrack to previous locations in order to solve puzzles using items acquired later in the game. In this sense, the interconnected mansion is gradually explored in the style of
Metroidvania Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and ''Castlevania'', with games in th ...
games. Enemies are encountered randomly and the player must fight or run away through menu-based combat. The battles are presented in a first-person perspective, and there are a variety of enemies, including
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
s, ghosts and dolls. The only way to restore health is through tonics scattered across rooms in the mansion. The story is told through cinematic
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s and through optional notes such as secret messages and diary entries of past visitors scattered across the mansion, which also provide clues for solving puzzles. The game also features
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s when the player comes across a trap that requires a quick decision to be made, or else be killed. When a character dies, they remain dead permanently for the remainder of the game. Items that serve the same purpose as the dead character can be found near their corpse. For example, should the team nurse Akiko die, the team may find pill bottles which can be used to heal ailments. Depending on how many characters remain alive after the defeat of the final boss, there are a total of five different endings the player may receive.


Plot

The story is based on that of the 1989 film of the same name, but the writers took some liberties and expanded on the film's plot.
Japanese transcriptionEnglish translationArchived
Thirty years prior to the story in 1959, famous artist Ichirō Mamiya hid several precious
fresco Fresco (plural ''frescos'' or ''frescoes'') is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaste ...
s in his huge mansion before he mysteriously disappeared. In the present day, a team of five documentary filmmakers seek to recover the paintings from the abandoned, dilapidated mansion. Upon entering, they are trapped inside by the ghost of an unknown woman, who threatens to kill all trespassers. The team decides to split up and find a way out, but the mansion is both in danger of collapsing and is occupied by countless monsters. The team find a projection room, where they find a projector that displays an image of a couple and their baby burning. They discover that the ghost is that of Lady Mamiya, Ichirō's wife. It is revealed that thirty years previously, Mamiya's two-year-old son had fallen in the house's incinerator and was burnt alive, and Mamiya attempted to provide playmates for her son by killing several other children. She committed suicide shortly after and her ghost, unable to forgive herself, became trapped in the mansion. The team arrives in the main chamber and confronts Mamiya in a final battle. After defeating her, a rescuer arrives to help them escape from the mansion as it crumbles.


Development and release

''Sweet Home'' was developed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
and directed by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the platf ...
. He had previously directed ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' (1985) and worked on titles such as ''Commando'' (1985), ''
Bionic Commando ''Bionic Commando'' is a video game franchise consisting of an original arcade game released in 1987 and several later versions and sequels. Background The original Japanese arcade game and its Famicom counterpart (''Hitler's Resurrection'' ...
'' (1987), ''
Mega Man 2 ''Mega Man 2'' is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. ''Mega Man 2'' continues Mega Man (character), ...
'' (1988), and ''Strider'' (1989). ''Sweet Home'' was one of his first
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
projects after working primarily on
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s. At times he was frustrated by the Family Computer (Famicom)'s graphics limitations. The game is based on the 1989 film of the same name.
Juzo Itami , born , was a Japanese actor, screenwriter and film director. He directed eleven films (one short and ten features), all of which he wrote himself. Early life Itami was born Yoshihiro Ikeuchi in Kyoto. The name Itami was passed on from his fath ...
, the film's executive producer, and
Kiyoshi Kurosawa is a Japanese film director, screenwriter, film critic and a professor at Tokyo University of the Arts. Although he has worked in a variety of genres, Kurosawa is best known for his many contributions to the Japanese horror genre, his honorific ...
, its director, served as the game's producer and supervisor respectively. Fujiwara took a tour of the film studio to gather ideas to build the game. Kurosawa told Fujiwara to not concern himself with following the movie exactly. Some of the items Fujiwara wanted to include in his game were ultimately left out because they did not match the atmosphere of the film. The game's plot ended up diverging somewhat from the film's. It was unprecedented at the time for a video game to expand on a film's narrative in this way. ''Sweet Home'' was released for the Famicom in Japan on 15 December 1989. It was promoted alongside the movie in the film trailer. The game received generally favorable reviews, and many critics believed the game was better than the film. ''Famitsu'' provided a score of 28/40. In the 1989 ''Famitsu'' Best Hit Game Awards, ''Sweet Home'' received a critics' choice award. Critics believe the game's gruesome imagery dissuaded Nintendo's branches in the Western world from localizing the game. Also, the low popularity of RPGs at the time (at least in North America) may have had an influence on this decision. Although the game was never officially released outside Japan, fans translated ''Sweet Home'' to English and released the modified
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequentl ...
on the internet in 2000. The translation took over a year to complete. Some hobbyists have loaded the translated ROM onto cartridges to sell through online
grey market A grey market or dark market (sometimes confused with the similar term " parallel market") is the trade of a commodity through distribution channels that are not authorized by the original manufacturer or trade mark proprietor. Grey market pr ...
s.


Legacy

In retrospect, ''Sweet Home'' is considered one of the greatest horror games ever made and a landmark in the evolution of horror game design. It is often cited for laying the groundwork for the
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
genre. Allistair Pinsof of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' believed ''Sweet Home'' to be the single best Famicom game and dubbed it "one of the very best games ever made". He also called it one of the first games to realize the potential of a fully cohesive world as in the
Metroidvania Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and ''Castlevania'', with games in th ...
genre (even though ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'' (1986) attempted it first), and one of the first to use scattered notes and diary logs to tell a story, an element later popularized by ''
BioShock ''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'' (2007). Peter Tieryas of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' wrote that ''Sweet Home'' successfully fused the RPG,
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
, and horror genres into a "macabre" in a way most other games rarely have. Marty Silva of '' 1UP.com'' wrote that this mixture of genres was a precursor to ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 action ...
'' (1998). Ben Reeves of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called it a cult hit and Tokuro Fujiwara's most significant contribution to the video game industry. He continued by saying the entire horror genre "owe a blood debt to this long-forgotten 8-bit game that had no right to be as good as it was." The horror elements of ''Sweet Home'' have received significant praise. Critics believe the game successfully created a haunting experience despite the limited technical capabilities of the Famicom hardware. The staff of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' called it "one of the Famicom's finest technical hours." Tieryas wrote that technical limitations created opportunities for the designers to implement clever gameplay which contributed to the sense of horror. Pinsof agreed and praised the game's structure for creating a tense atmosphere. He wrote that the mansion feels unpredictable and the game is paced well, providing items at just the right moment to maintain the tension. He also praised the innovative and gruesome cinematic imagery. Silva believed the game had an impressive cinematic quality to it.


Influence on ''Resident Evil''

''Sweet Home'' served as the main inspiration for Capcom's ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' (1996), a game which defined the survival horror genre and spawned a multimedia franchise. When development began in 1993, ''Resident Evil'' was originally intended to be a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''Sweet Home.'' The game was directed by
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the f ...
with Fujiwara acting as producer. Fujiwara believed the basic premise for ''Resident Evil'' was to do the things that he was unable to include in ''Sweet Home'', particularly in the sense of graphics. Since Capcom no longer had the rights to the ''Sweet Home'' license, they had to invent a new universe, but the game still adopted many elements from ''Sweet Home''. Both games placed an emphasis on survival with elements such as the management of a limited inventory and health restoratives scattered throughout the game. ''Resident Evil'' was originally intended to have a first-person perspective influenced by ''Sweet Home''s battles, before the perspective was changed during development. Some story elements borrow heavily from ''Sweet Home''. Both games are set in a mansion with an intricate layout, the story is told through the use of scattered notes, and there are
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy ...
depending on how many characters survive. Other shared elements include the brutal imagery, door loading sequences, puzzles, backtracking, and characters with unique items such as the lockpick and lighter. ''Sweet Home'''s influence carried further into the series than just the first game. It also inspired ''
Resident Evil Zero ''Resident Evil Zero'' (or ''Resident Evil 0'') is a survival horror game developed and published by Capcom for the GameCube in 2002. It is a prequel to ''Resident Evil'' (1996), covering the ordeals experienced in the Arklay Mountains by spec ...
'' (2002) which allows the player to switch between characters at will and drop items anywhere on the map for the other character to pick up. ''Sweet Home''s quick time events are considered a precursor to those seen in ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special ...
'' (2005) and beyond. ''
Resident Evil 7 ''Resident Evil 7: Biohazard'' is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzle ...
'' (2017) also shares similarities to ''Sweet Home'', including the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there. It also pays homage to ''Sweet Home'' in a side story told through a VHS tape. Peter Tieryas of ''Kotaku'' blamed the decline in critical acceptance of modern ''Resident Evil'' offerings on Capcom abandoning the basic gameplay design laid out in ''Sweet Home''.


Notes


References


External links


''Sweet Home''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Sweet Home (Video Game) 1989 video games 1980s horror video games Capcom games Japan-exclusive video games Nintendo Entertainment System games Nintendo Entertainment System-only games Horror role-playing games Role-playing video games Video games based on films Video games developed in Japan Video games featuring female protagonists Video games about zombies Works set in country houses Single-player video games